| tk2dAnimatedSprite | Sprite implementation which plays and maintains animations |
| tk2dBaseSprite | Sprite base class. Performs target agnostic functionality and manages state parameters |
| tk2dButton | Simple gui button |
| tk2dCamera | Maintains a screen resolution camera. Whole number increments seen through this camera represent one pixel. For example, setting an object to 300, 300 will position it at exactly that pixel position |
| tk2dCameraAnchor | Anchors children to anchor position, offset by number of pixels |
| tk2dCameraResolutionOverride | Controls camera scale for different resolutions. Use this to display at 0.5x scale on iPhone3G or 2x scale on iPhone4 |
| tk2dFontChar | Defines one character in a font |
| tk2dFontData | Stores data to draw and display a font |
| tk2dFontKerning | Defines kerning within a font |
| tk2dPixelPerfectHelper | Allows remapping resolution and rescaling based on settings in this class. Deprecated and replaced by tk2dCamera |
| tk2dSlicedSprite | Sprite implementation that implements 9-slice scaling. Doesn't support diced sprites. The interface takes care of sprite unit conversions for border[Top|Bottom|Left|Right] |
| tk2dSprite | Sprite implementation which maintains its own Unity Mesh. Leverages dynamic batching |
| tk2dSpriteAnimation | Holds a collection of clips |
| tk2dSpriteAnimationClip | Sprite Animation Clip contains a collection of frames and associated properties required to play it |
| tk2dSpriteAnimationFrame | Defines an animation frame and associated data |
| tk2dSpriteCollectionData | Sprite Collection Data |
| tk2dSpriteCollectionSize | Sprite collection size |
| tk2dSpriteDefinition | Sprite Definition |
| tk2dTextMesh | Text mesh |
| tk2dTiledSprite | Sprite implementation that implements 9-slice scaling. Doesn't support diced sprites. The interface takes care of sprite unit conversions for border[Top|Bottom|Left|Right] |
| tk2dTileMap | Tile Map |
1.8.0