All Classes Functions Variables Enumerations Properties Events
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
tk2dAnimatedSpriteSprite implementation which plays and maintains animations
tk2dBaseSpriteSprite base class. Performs target agnostic functionality and manages state parameters
tk2dButtonSimple gui button
tk2dCameraMaintains a screen resolution camera. Whole number increments seen through this camera represent one pixel. For example, setting an object to 300, 300 will position it at exactly that pixel position
tk2dCameraAnchorAnchors children to anchor position, offset by number of pixels
tk2dCameraResolutionOverrideControls camera scale for different resolutions. Use this to display at 0.5x scale on iPhone3G or 2x scale on iPhone4
tk2dFontCharDefines one character in a font
tk2dFontDataStores data to draw and display a font
tk2dFontKerningDefines kerning within a font
tk2dPixelPerfectHelperAllows remapping resolution and rescaling based on settings in this class. Deprecated and replaced by tk2dCamera
tk2dSlicedSpriteSprite implementation that implements 9-slice scaling. Doesn't support diced sprites. The interface takes care of sprite unit conversions for border[Top|Bottom|Left|Right]
tk2dSpriteSprite implementation which maintains its own Unity Mesh. Leverages dynamic batching
tk2dSpriteAnimationHolds a collection of clips
tk2dSpriteAnimationClipSprite Animation Clip contains a collection of frames and associated properties required to play it
tk2dSpriteAnimationFrameDefines an animation frame and associated data
tk2dSpriteCollectionDataSprite Collection Data
tk2dSpriteCollectionSizeSprite collection size
tk2dSpriteDefinitionSprite Definition
tk2dTextMeshText mesh
tk2dTiledSpriteSprite implementation that implements 9-slice scaling. Doesn't support diced sprites. The interface takes care of sprite unit conversions for border[Top|Bottom|Left|Right]
tk2dTileMapTile Map