Sprite implementation which plays and maintains animations. More...
Inherits tk2dSprite.
Public Types | |
| enum | Anchor |
| Anchor. NOTE: The order in this enum is deliberate, to initialize at LowerLeft for backwards compatibility. This is also the reason it is local here. Other Anchor enums are NOT compatbile. Do not cast. More... | |
Public Member Functions | |
| delegate void | AnimationCompleteDelegate (tk2dAnimatedSprite sprite, int clipId) |
| Animation complete delegate. | |
| delegate void | AnimationEventDelegate (tk2dAnimatedSprite sprite, tk2dSpriteAnimationClip clip, tk2dSpriteAnimationFrame frame, int frameNum) |
| Animation event delegate. | |
| void | Play () |
| Play the active clip. Will restart the clip if called again. Will restart the clip at clipStartTime if called while the clip is playing. | |
| void | Play (float clipStartTime) |
| Play the active clip, starting "clipStartTime" seconds into the clip. Will restart the clip at clipStartTime if called while the clip is playing. | |
| void | PlayFromFrame (int frame) |
| Play the active clip, starting at the frame specified. Will restart the clip at frame if called while the clip is playing. | |
| void | Play (string name) |
| Play the specified clip. Will restart the clip at clipStartTime if called while the clip is playing. | |
| void | PlayFromFrame (string name, int frame) |
| Play the specified clip, starting at the frame specified. Will restart the clip at frame if called while the clip is playing. | |
| void | Play (string name, float clipStartTime) |
| Play the specified clip, starting "clipStartTime" seconds into the clip. Will restart the clip at clipStartTime if called while the clip is playing. | |
| void | Stop () |
| Stop the currently playing clip. | |
| void | StopAndResetFrame () |
| Stops the currently playing animation and reset to the first frame in the animation. | |
| bool | isPlaying () |
| Is a clip currently playing? Obselete, use tk2dSpriteAnimation.Playing instead. | |
| bool | IsPlaying (string name) |
| Is the named clip currently active & playing? | |
| bool | IsPlaying (tk2dSpriteAnimationClip clip) |
| Is this clip currently active & playing? | |
| int | GetClipIdByName (string name) |
| Resolves an animation clip by name and returns a unique id. This is a convenient alias to tk2dSpriteAnimation.GetClipIdByName | |
| tk2dSpriteAnimationClip | GetClipByName (string name) |
| void | Play (int id) |
| Play the clip specified by identifier. Will restart the clip at clipStartTime if called while the clip is playing. | |
| void | PlayFromFrame (int id, int frame) |
| Play the clip specified by identifier, starting at the specified frame. Will restart the clip at clipStartTime if called while the clip is playing. | |
| void | Play (int clipId, float clipStartTime) |
| Play the clip specified by identifier. Will restart the clip at clipStartTime if called while the clip is playing. | |
| void | Play (tk2dSpriteAnimationClip clip, float clipStartTime) |
| Play the clip specified by identifier. Will restart the clip at clipStartTime if called while the clip is playing. | |
| void | Play (tk2dSpriteAnimationClip clip, float clipStartTime, float overrideFps) |
| Play the clip specified by identifier. Will restart the clip at clipStartTime if called while the clip is playing. No defaults to play nice with default MonoDevelop configuration. | |
| void | Pause () |
| Pause the currently playing clip. Will do nothing if the clip is currently paused. | |
| void | Resume () |
| Resume the currently paused clip. Will do nothing if the clip hasn't been paused. | |
| void | SetFrame (int currFrame) |
| Sets the current frame. The animation will wrap if the selected frame exceeds the number of frames in the clip. This variant WILL trigger an event if the current frame has a trigger defined. | |
| void | SetFrame (int currFrame, bool triggerEvent) |
| Sets the current frame. The animation will wrap if the selected frame exceeds the number of frames in the clip. | |
| override void | Build () |
| Rebuilds the mesh data for this sprite. Not usually necessary to call this, unless some internal states are modified. | |
| void | FlipX () |
| Flips the sprite horizontally. | |
| void | FlipY () |
| Flips the sprite vertically. | |
| void | SetSprite (int newSpriteId) |
| Sets the sprite by identifier. | |
| bool | SetSprite (string spriteName) |
| Sets the sprite by name. The sprite will be selected from the current collection. | |
| void | SetSprite (tk2dSpriteCollectionData newCollection, int spriteId) |
| Sets sprite by identifier from the new collection. | |
| bool | SetSprite (tk2dSpriteCollectionData newCollection, string spriteName) |
| Sets sprite by name from the new collection. | |
| void | SwitchCollectionAndSprite (tk2dSpriteCollectionData newCollection, int newSpriteId) |
| Switches the sprite collection and sprite. Simply set the spriteId property when you don't need to switch the sprite collection. This will be deprecated in a future release, use SetSprite instead. | |
| bool | SwitchCollectionAndSprite (tk2dSpriteCollectionData newCollection, string spriteName) |
| Switches the sprite collection and sprite. Simply set the spriteId property when you don't need to switch the sprite collection. This will be deprecated in a future release, use SetSprite instead. | |
| void | MakePixelPerfect () |
| Makes the sprite pixel perfect to the active camera. Automatically detects tk2dCamera if present Otherwise uses Camera.main. | |
| int | GetSpriteIdByName (string name) |
| Resolves a sprite name and returns a unique id for the sprite. Convenience alias of tk2dSpriteCollectionData.GetSpriteIdByName | |
| Bounds | GetBounds () |
| Gets the local space bounds of the sprite. | |
| Bounds | GetUntrimmedBounds () |
| Gets untrimmed local space bounds of the sprite. This is the size of the sprite before 2D Toolkit trims away empty space in the sprite. Use this when you need to position sprites in a grid, etc, when the trimmed bounds is not sufficient. | |
| tk2dSpriteDefinition | GetCurrentSpriteDef () |
| Gets the current sprite definition. | |
Static Public Member Functions | |
| static tk2dAnimatedSprite | AddComponent (GameObject go, tk2dSpriteAnimation anim, int clipId) |
| Adds a tk2dAnimatedSprite as a component to the gameObject passed in, setting up necessary parameters and building geometry. | |
| static tk2dSprite | AddComponent (GameObject go, tk2dSpriteCollectionData spriteCollection, int spriteId) |
| Adds a tk2dSprite as a component to the gameObject passed in, setting up necessary parameters and building geometry. Convenience alias of tk2dBaseSprite.AddComponent<tk2dSprite>(...). | |
| static tk2dSprite | AddComponent (GameObject go, tk2dSpriteCollectionData spriteCollection, string spriteName) |
| Adds a tk2dSprite as a component to the gameObject passed in, setting up necessary parameters and building geometry. Convenience alias of tk2dBaseSprite.AddComponent<tk2dSprite>(...). | |
| static GameObject | CreateFromTexture (Texture texture, tk2dRuntime.SpriteCollectionSize size, Rect region, Vector2 anchor) |
| Create a sprite (and gameObject) displaying the region of the texture specified. Use tk2dSpriteCollectionData.CreateFromTexture if you need to create a sprite collection with multiple sprites. Convenience alias of tk2dBaseSprite.CreateFromTexture<tk2dSprite>(...) | |
| static T | AddComponent< T > (GameObject go, tk2dSpriteCollectionData spriteCollection, int spriteId) |
| Adds a tk2dBaseSprite derived class as a component to the gameObject passed in, setting up necessary parameters and building geometry. | |
| static T | AddComponent< T > (GameObject go, tk2dSpriteCollectionData spriteCollection, string spriteName) |
| Adds a tk2dBaseSprite derived class as a component to the gameObject passed in, setting up necessary parameters and building geometry. Shorthand using sprite name. | |
| static GameObject | CreateFromTexture< T > (Texture texture, tk2dRuntime.SpriteCollectionSize size, Rect region, Vector2 anchor) |
| Create a sprite (and gameObject) displaying the region of the texture specified. Use tk2dSpriteCollectionData.CreateFromTexture if you need to create a sprite collection with multiple sprites. | |
Public Attributes | |
| tk2dSpriteAnimation | anim |
| tk2dSpriteAnimation | |
| int | clipId = 0 |
| Currently playing/active clip. | |
| bool | playAutomatically = false |
| Interface option to play the animation automatically when instantiated / game is started. Useful for background looping animations. | |
| bool | createCollider = false |
| Interface option to create an animated box collider for this animated sprite. | |
| AnimationCompleteDelegate | animationCompleteDelegate |
| Animation complete event. This is called when the animation has completed playing. Will not trigger on looped animations. | |
| AnimationEventDelegate | animationEventDelegate |
| Animation event. This is called when the frame displayed has tk2dSpriteAnimationFrame.triggerEvent set. The triggering frame is passed to the delegate, and the eventInfo / Int / Float can be extracted from there. | |
| bool | pixelPerfect = false |
| Specifies if this sprite is kept pixel perfect. | |
| BoxCollider | boxCollider = null |
| Internal cached version of the box collider created for this sprite, if present. | |
| MeshCollider | meshCollider = null |
| Internal cached version of the mesh collider created for this sprite, if present. | |
Properties | |
| static bool | g_paused [get, set] |
| Globally pause all animated sprites. | |
| bool | Paused [get, set] |
| Get or set pause state on this current sprite. | |
| tk2dSpriteAnimationClip | CurrentClip [get] |
| The currently active or playing tk2dSpriteAnimationClip | |
| float | ClipTimeSeconds [get] |
| The current clip time in seconds. | |
| float | ClipFps [get, set] |
| Current frame rate of the playing clip. May have been overriden by the user. Set to 0 to default to the clips fps. | |
| bool | Playing [get] |
| Is a clip currently playing? Will return true if the clip is playing, but is paused. | |
| tk2dSpriteCollectionData | Collection [get, set] |
| Deprecation warning: the set accessor will be removed in a future version. Use SwitchCollectionAndSprite when you need to switch sprite collection. | |
| Color | color [get, set] |
| Gets or sets the color. | |
| Vector3 | scale [get, set] |
| Gets or sets the scale. | |
| int | spriteId [get, set] |
| Gets or sets the sprite identifier. | |
| tk2dSpriteDefinition | CurrentSprite [get] |
| Gets the current sprite definition. | |
Sprite implementation which plays and maintains animations.
enum tk2dBaseSprite.Anchor [inherited] |
Anchor. NOTE: The order in this enum is deliberate, to initialize at LowerLeft for backwards compatibility. This is also the reason it is local here. Other Anchor enums are NOT compatbile. Do not cast.
| static tk2dSprite tk2dSprite.AddComponent | ( | GameObject | go, |
| tk2dSpriteCollectionData | spriteCollection, | ||
| int | spriteId | ||
| ) | [static, inherited] |
Adds a tk2dSprite as a component to the gameObject passed in, setting up necessary parameters and building geometry. Convenience alias of tk2dBaseSprite.AddComponent<tk2dSprite>(...).
| static tk2dAnimatedSprite tk2dAnimatedSprite.AddComponent | ( | GameObject | go, |
| tk2dSpriteAnimation | anim, | ||
| int | clipId | ||
| ) | [static] |
Adds a tk2dAnimatedSprite as a component to the gameObject passed in, setting up necessary parameters and building geometry.
| static tk2dSprite tk2dSprite.AddComponent | ( | GameObject | go, |
| tk2dSpriteCollectionData | spriteCollection, | ||
| string | spriteName | ||
| ) | [static, inherited] |
Adds a tk2dSprite as a component to the gameObject passed in, setting up necessary parameters and building geometry. Convenience alias of tk2dBaseSprite.AddComponent<tk2dSprite>(...).
| static T tk2dBaseSprite.AddComponent< T > | ( | GameObject | go, |
| tk2dSpriteCollectionData | spriteCollection, | ||
| int | spriteId | ||
| ) | [static, inherited] |
Adds a tk2dBaseSprite derived class as a component to the gameObject passed in, setting up necessary parameters and building geometry.
| T | : | tk2dBaseSprite |
| static T tk2dBaseSprite.AddComponent< T > | ( | GameObject | go, |
| tk2dSpriteCollectionData | spriteCollection, | ||
| string | spriteName | ||
| ) | [static, inherited] |
Adds a tk2dBaseSprite derived class as a component to the gameObject passed in, setting up necessary parameters and building geometry. Shorthand using sprite name.
| T | : | tk2dBaseSprite |
| delegate void tk2dAnimatedSprite.AnimationCompleteDelegate | ( | tk2dAnimatedSprite | sprite, |
| int | clipId | ||
| ) |
Animation complete delegate.
| delegate void tk2dAnimatedSprite.AnimationEventDelegate | ( | tk2dAnimatedSprite | sprite, |
| tk2dSpriteAnimationClip | clip, | ||
| tk2dSpriteAnimationFrame | frame, | ||
| int | frameNum | ||
| ) |
Animation event delegate.
| override void tk2dSprite.Build | ( | ) | [virtual, inherited] |
Rebuilds the mesh data for this sprite. Not usually necessary to call this, unless some internal states are modified.
Implements tk2dBaseSprite.
| static GameObject tk2dSprite.CreateFromTexture | ( | Texture | texture, |
| tk2dRuntime.SpriteCollectionSize | size, | ||
| Rect | region, | ||
| Vector2 | anchor | ||
| ) | [static, inherited] |
Create a sprite (and gameObject) displaying the region of the texture specified. Use tk2dSpriteCollectionData.CreateFromTexture if you need to create a sprite collection with multiple sprites. Convenience alias of tk2dBaseSprite.CreateFromTexture<tk2dSprite>(...)
| static GameObject tk2dBaseSprite.CreateFromTexture< T > | ( | Texture | texture, |
| tk2dRuntime.SpriteCollectionSize | size, | ||
| Rect | region, | ||
| Vector2 | anchor | ||
| ) | [static, inherited] |
Create a sprite (and gameObject) displaying the region of the texture specified. Use tk2dSpriteCollectionData.CreateFromTexture if you need to create a sprite collection with multiple sprites.
| T | : | tk2dBaseSprite |
| void tk2dBaseSprite.FlipX | ( | ) | [inherited] |
Flips the sprite horizontally.
| void tk2dBaseSprite.FlipY | ( | ) | [inherited] |
Flips the sprite vertically.
| Bounds tk2dBaseSprite.GetBounds | ( | ) | [inherited] |
Gets the local space bounds of the sprite.
| tk2dSpriteAnimationClip tk2dAnimatedSprite.GetClipByName | ( | string | name | ) |
Resolves an animation clip by name and returns a reference to it. This is a convenient alias to tk2dSpriteAnimation.GetClipByName
| name | Case sensitive clip name, as defined in tk2dSpriteAnimationClip. |
| int tk2dAnimatedSprite.GetClipIdByName | ( | string | name | ) |
Resolves an animation clip by name and returns a unique id. This is a convenient alias to tk2dSpriteAnimation.GetClipIdByName
| name | Case sensitive clip name, as defined in tk2dSpriteAnimationClip. |
| tk2dSpriteDefinition tk2dBaseSprite.GetCurrentSpriteDef | ( | ) | [inherited] |
Gets the current sprite definition.
| int tk2dBaseSprite.GetSpriteIdByName | ( | string | name | ) | [inherited] |
Resolves a sprite name and returns a unique id for the sprite. Convenience alias of tk2dSpriteCollectionData.GetSpriteIdByName
| name | Case sensitive sprite name, as defined in the sprite collection. This is usually the source filename excluding the extension |
| Bounds tk2dBaseSprite.GetUntrimmedBounds | ( | ) | [inherited] |
Gets untrimmed local space bounds of the sprite. This is the size of the sprite before 2D Toolkit trims away empty space in the sprite. Use this when you need to position sprites in a grid, etc, when the trimmed bounds is not sufficient.
| bool tk2dAnimatedSprite.isPlaying | ( | ) |
Is a clip currently playing? Obselete, use tk2dSpriteAnimation.Playing instead.
| bool tk2dAnimatedSprite.IsPlaying | ( | string | name | ) |
Is the named clip currently active & playing?
| bool tk2dAnimatedSprite.IsPlaying | ( | tk2dSpriteAnimationClip | clip | ) |
Is this clip currently active & playing?
| void tk2dBaseSprite.MakePixelPerfect | ( | ) | [inherited] |
Makes the sprite pixel perfect to the active camera. Automatically detects tk2dCamera if present Otherwise uses Camera.main.
| void tk2dAnimatedSprite.Pause | ( | ) |
Pause the currently playing clip. Will do nothing if the clip is currently paused.
| void tk2dAnimatedSprite.Play | ( | ) |
Play the active clip. Will restart the clip if called again. Will restart the clip at clipStartTime if called while the clip is playing.
| void tk2dAnimatedSprite.Play | ( | float | clipStartTime | ) |
Play the active clip, starting "clipStartTime" seconds into the clip. Will restart the clip at clipStartTime if called while the clip is playing.
| void tk2dAnimatedSprite.Play | ( | string | name | ) |
Play the specified clip. Will restart the clip at clipStartTime if called while the clip is playing.
| name | Name of clip. Try to cache the animation clip Id and use that instead for performance. |
| void tk2dAnimatedSprite.Play | ( | string | name, |
| float | clipStartTime | ||
| ) |
Play the specified clip, starting "clipStartTime" seconds into the clip. Will restart the clip at clipStartTime if called while the clip is playing.
| name | Name of clip. Try to cache the animation clip Id and use that instead for performance. |
| clipStartTime | Clip start time in seconds. |
| void tk2dAnimatedSprite.Play | ( | int | id | ) |
Play the clip specified by identifier. Will restart the clip at clipStartTime if called while the clip is playing.
| id | Use GetClipIdByName to resolve a named clip id |
| void tk2dAnimatedSprite.Play | ( | int | clipId, |
| float | clipStartTime | ||
| ) |
Play the clip specified by identifier. Will restart the clip at clipStartTime if called while the clip is playing.
| id | Use GetClipIdByName to resolve a named clip id |
| clipStartTime | Clip start time in seconds. |
| void tk2dAnimatedSprite.Play | ( | tk2dSpriteAnimationClip | clip, |
| float | clipStartTime | ||
| ) |
Play the clip specified by identifier. Will restart the clip at clipStartTime if called while the clip is playing.
| clip | The clip to play. |
| clipStartTime | Clip start time in seconds. A value of DefaultFps will start the clip from the beginning |
| void tk2dAnimatedSprite.Play | ( | tk2dSpriteAnimationClip | clip, |
| float | clipStartTime, | ||
| float | overrideFps | ||
| ) |
Play the clip specified by identifier. Will restart the clip at clipStartTime if called while the clip is playing. No defaults to play nice with default MonoDevelop configuration.
| clip | The clip to play. |
| clipStartTime | Clip start time in seconds. A value of DefaultFps will start the clip from the beginning |
| overrideFps | Overriden framerate of clip. Set to 0 to use default |
| void tk2dAnimatedSprite.PlayFromFrame | ( | int | frame | ) |
Play the active clip, starting at the frame specified. Will restart the clip at frame if called while the clip is playing.
| void tk2dAnimatedSprite.PlayFromFrame | ( | string | name, |
| int | frame | ||
| ) |
Play the specified clip, starting at the frame specified. Will restart the clip at frame if called while the clip is playing.
| name | Name of clip. Try to cache the animation clip Id and use that instead for performance. |
| frame | Frame to start playing from. |
| void tk2dAnimatedSprite.PlayFromFrame | ( | int | id, |
| int | frame | ||
| ) |
Play the clip specified by identifier, starting at the specified frame. Will restart the clip at clipStartTime if called while the clip is playing.
| id | Use GetClipIdByName to resolve a named clip id |
| frame | Frame to start from. |
| void tk2dAnimatedSprite.Resume | ( | ) |
Resume the currently paused clip. Will do nothing if the clip hasn't been paused.
| void tk2dAnimatedSprite.SetFrame | ( | int | currFrame | ) |
Sets the current frame. The animation will wrap if the selected frame exceeds the number of frames in the clip. This variant WILL trigger an event if the current frame has a trigger defined.
| void tk2dAnimatedSprite.SetFrame | ( | int | currFrame, |
| bool | triggerEvent | ||
| ) |
Sets the current frame. The animation will wrap if the selected frame exceeds the number of frames in the clip.
| void tk2dBaseSprite.SetSprite | ( | int | newSpriteId | ) | [inherited] |
Sets the sprite by identifier.
| bool tk2dBaseSprite.SetSprite | ( | string | spriteName | ) | [inherited] |
Sets the sprite by name. The sprite will be selected from the current collection.
| void tk2dBaseSprite.SetSprite | ( | tk2dSpriteCollectionData | newCollection, |
| int | spriteId | ||
| ) | [inherited] |
Sets sprite by identifier from the new collection.
| bool tk2dBaseSprite.SetSprite | ( | tk2dSpriteCollectionData | newCollection, |
| string | spriteName | ||
| ) | [inherited] |
Sets sprite by name from the new collection.
| void tk2dAnimatedSprite.Stop | ( | ) |
Stop the currently playing clip.
| void tk2dAnimatedSprite.StopAndResetFrame | ( | ) |
Stops the currently playing animation and reset to the first frame in the animation.
| void tk2dBaseSprite.SwitchCollectionAndSprite | ( | tk2dSpriteCollectionData | newCollection, |
| int | newSpriteId | ||
| ) | [inherited] |
Switches the sprite collection and sprite. Simply set the spriteId property when you don't need to switch the sprite collection. This will be deprecated in a future release, use SetSprite instead.
| newCollection | A reference to the sprite collection to switch to. |
| newSpriteId | New sprite identifier. |
| bool tk2dBaseSprite.SwitchCollectionAndSprite | ( | tk2dSpriteCollectionData | newCollection, |
| string | spriteName | ||
| ) | [inherited] |
Switches the sprite collection and sprite. Simply set the spriteId property when you don't need to switch the sprite collection. This will be deprecated in a future release, use SetSprite instead.
| newCollection | A reference to the sprite collection to switch to. |
| spriteName | Sprite name. |
Animation complete event. This is called when the animation has completed playing. Will not trigger on looped animations.
Animation event. This is called when the frame displayed has tk2dSpriteAnimationFrame.triggerEvent set. The triggering frame is passed to the delegate, and the eventInfo / Int / Float can be extracted from there.
BoxCollider tk2dBaseSprite.boxCollider = null [inherited] |
Internal cached version of the box collider created for this sprite, if present.
| int tk2dAnimatedSprite.clipId = 0 |
Currently playing/active clip.
| bool tk2dAnimatedSprite.createCollider = false |
Interface option to create an animated box collider for this animated sprite.
MeshCollider tk2dBaseSprite.meshCollider = null [inherited] |
Internal cached version of the mesh collider created for this sprite, if present.
bool tk2dBaseSprite.pixelPerfect = false [inherited] |
Specifies if this sprite is kept pixel perfect.
| bool tk2dAnimatedSprite.playAutomatically = false |
Interface option to play the animation automatically when instantiated / game is started. Useful for background looping animations.
float tk2dAnimatedSprite.ClipFps [get, set] |
Current frame rate of the playing clip. May have been overriden by the user. Set to 0 to default to the clips fps.
float tk2dAnimatedSprite.ClipTimeSeconds [get] |
The current clip time in seconds.
tk2dSpriteCollectionData tk2dBaseSprite.Collection [get, set, inherited] |
Deprecation warning: the set accessor will be removed in a future version. Use SwitchCollectionAndSprite when you need to switch sprite collection.
Color tk2dBaseSprite.color [get, set, inherited] |
Gets or sets the color.
Please note the range for a Unity Color is 0..1 and not 0..255.
The currently active or playing tk2dSpriteAnimationClip
tk2dSpriteDefinition tk2dBaseSprite.CurrentSprite [get, inherited] |
Gets the current sprite definition.
bool tk2dAnimatedSprite.g_paused [static, get, set] |
Globally pause all animated sprites.
bool tk2dAnimatedSprite.Paused [get, set] |
Get or set pause state on this current sprite.
bool tk2dAnimatedSprite.Playing [get] |
Is a clip currently playing? Will return true if the clip is playing, but is paused.
Vector3 tk2dBaseSprite.scale [get, set, inherited] |
Gets or sets the scale.
Use the sprite scale method as opposed to transform.localScale to avoid breaking dynamic batching.
int tk2dBaseSprite.spriteId [get, set, inherited] |
Gets or sets the sprite identifier.
The spriteId is a unique number identifying each sprite. Use GetSpriteIdByName to resolve an identifier from the current sprite collection.
1.8.0